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When the player throws in the coins and manipulates the start switch on the game switch unit 4 or the start lever 2, the MPU 16 reads that information through the input port 14 and it activates the motor driver 21 to rotate the stepping motors 22, 23 and The MPU 16 now supplies a drive pulse to the motor driver 21 by reference to a pulse generated by a pulse generator The first reel 5, second reel 6 and third reel 7 are coupled to drive shafts of the stepping motors 22, 23 and 24, respectively, so that the first reel 5, second reel 6 and third reel 7 are rotated with the stepping motors 22, 23 and Many type symbols of which the length in peripheral direction is different are arranged on the outer peripheries of each reel.

Each symbol corresponds to a stop position. The symbol L of which peripheral lenght is long has a character such as "7B" or "5B", etc.

According, all characters are not arranged on the outer peripheries of each reel continuously Fig. Since the rotation angles of the stepping motors 22, 23 an 24 change with the numbers of pulses, the MPU 16 can uniquely determine the rotation positions of the stepping motors 22, 23 and Projections 5a, 6a and 7a for producing reset signals are provided on portions of circumferences of the first reel 5, second reel 6 and third reel 7 attached to the drive shafts of the stepping motors 22, 23 and The projections 5a, 6a and 7a are detected by photo-sensors 25, 26 and 27, respectively, in each revolution of the reels, and the detection signals are used to determine reference positions of the reels.

In this manner, the MPU 16 can determine the numbers of pulses to be supplied to the stepping motors in order to reach the stop positions of the reels.

The symbol position on the winning line when the first reel 5, second reel 6 and the third reel 7 stop correspond to the numbers of pulses supplied to the stepping motors from the MPU In the determination of winning, the winning lines validated by the number of coins thrown in into account are taken into consideration.

In case of winning, the coins are paid out from the exit 11, or if the bet switch of the game switch 4 has been depressed, the number of coins to be paid out is displayed on the display 3 as credit.

The MPU 16 supplies a hopper drive signal to a driver 29 through an output port 17 so that the hopper is driven and the coins are paid out.

Each time the coin is paid out, a microswitch in the hopper is actuated to generate a pulse. The pulse is sent to PMU 16 through a driver 29 and an input port Since the number of pulses sent to the MPU 16 corresponds to the number of coins paid out, the MPU 16 can determine, the exact number of coins paid out.

When the number of pulses supplied reaches the number of coins to be paid out, the MPU 16 sends a hopper stop signal to the driver 29 through the output port 17 so that the hopper stopped is stopped.

When the coins have been paid out, the number of coins paid out is displayed on the display 3. The number of coins thrown in for the game is not erased until coins are newly thrown in for the next game.

A winning combination table of ranked symbols which are usable in the slot machine described above will be explained with reference to Fig.

What has to be noted here is that [Angel a rank-up symbol can be used as the most highly ranked symbol in a combination of symbols positioned along an effected winning line and this substitution makes the combination a winning one, a number of coins for the winning combination is determined for a rank higher by one rank.

Next, examples of arrangement of symbols on external reels hereinafter called "external symbols" of the above-described slot machine and of arrangement of symbols on internal virtual reels hereinafter called "internal symbols" stored by ROM 20, and a method of judging a win will be explained with reference to Figs.

The first, the second, and the third reels 5, 6, 7 have 24 external symbols respectively. In this example of arrangement, 32 internal symbols are assigned to the first reel 5, 16 internal symbols are assigned to the second reed 6 and 16 internal symbols are assigned to the third reel 7.

One stop position is allocated to every internal symbol. That is, the first reel 5 can stop at 32 different rotation angles and the second and the third reels 6,7 can stop respectively at 16 different rotation angles.

These internal symbols correspond to random numbers outputted by the random number generating unit Accordingly the internal symbols are identified by random numbers, and the reels are stopped at stop positions corresponding to the identified internal symbols.

The images external symbols seen at the windows 8, 9, 10 are identified by these stop positions. In this case, the value given by multiplying the total numbers of the internal symbols on the respective reels the first reel: This results in a game which develops naturally without partiality and intention.

In the case a slot machine is designed with a probability of occurrences of winning symbols preset, the degree of freedom is so wide that a slot machine can be designed easity.

In this example of arrangement, 4 different stop positions are set on the outside periphery of the first reel 5 in the symbol region of a winning symbol [1 Bar].

One symbol is allocated to each of the stop positions. In the combination, since the two [Angel]s can be used as [7Bar]s, this combination formally corresponds to [7 Bar- 7 Bar- 7 Bar].

But since [Angel] is a rank-up symbol, this combination finally judged to be [Angle- Angel- Angel] which is higher than [7 Bar- 7 Bar- 7 Bar] by two ranks.

Assuming that one coin has been inserted, coins will be paid based on not points but points. A difference of this third example from the second example is that in this example total numbers of [0 Bar] and [Blank] of the internal symbols of the second and the third reels 6, 7 are changed so as to raise the pay-out ratio.

If one coin has been inserted, accordingly coins will be paid based on not 10 points but 5 points.

A second embodiment of the slot machine is now explained with reference to Figs. A construction of the slot machine of the present embodiment is first explained with reference to Fig.

Since an external view of the slot machine is essentially the same as that of the first embodiment, the explanation thereof in omitted.

It shows a functional block diagram of a circuit configuration of a three-reel type slot machine. A CRT 37 is provided at the position of reels in the video-type slot machine.

The CRT 37 is driven by a micro computer 38 and a CRT driver 39, and nine symbols in total are displayed in matrix on the display screen. Before the game is started, the number of coins thrown in is counted by a counter 40 with the data supplied from an input port The number of effective lines for the winning lines on the display screen is determined by the number of coins thrown in.

The winning effective lines are referenced in determining the winning. When a start button is depressed, a clock pulse is supplied from a pulse generator 41 to the CPU 43 and a microcomputer 38 is activated.

The microcomputer 38 processes the game in accordance with a game program stored in a ROM As the microcomputer 38 is activated, a CRT controller 45 is activated and character data of the symbols to be displayed on the CRT 37 from a character ROM 46 are accessed in an address sequence so that the symbols are displayed with scrolling.

The ROM 44 stores. In addition to the game program, the contents of three symbol tables corresponding to the mechanical reels, internal symbol table corresponding to the symbol tables and a winning table.

The displayed symbol address data is held while it is sequentially updated in a RAM After a predetermined time period, the scrolling of the first symbol train 49 vertically displayed, on the CRT 37 is stopped by a stop signal generated by a random number generator 48 so that three symbols are specified.

By stop signals sequentially produced from delay circuits 50 and 51, the scrolling of the second symbol train 52 and the third symbol train 53 is stopped.

In this manner, nine symbols in total are specified. The stop positions in the symbol trains are specified in accordance with the random numbers. When the scrolling of all symbol trains 49, 52 and 53 stops, whetherahe combination of symbols displayed along the validated winning line is the winning combination or not is determined.

The address data stored in the winning table memory of the ROM 44 and the data stored in the RAM 47 are compared to get the determination of the winning.

In order to display the symbols which constitute the winning combination distinctively from other symbols, the background of the symbols may be changed or color tone of the symbols may be reversed to that of regular display colors.

The CPU 43 has input port 55 and output port 56 connected thereto. The output port 56 supplies drive signal to a hopper 58 in response to a signal from the CPU The hopper 58 pays out a predetermined number of coins corresponding the type of winning in response to the signal from the output port When the hopper 58 has paid out the predetermined number of coins, a normal symbol display mode is restored and the slot machine is reset to the initial state.

Examples of arrangement of symbols scrolled by the CRT 37 hereinafter called "scroll symbol" of the above-described slot machine and the symbols arranged on the internal reels stored in the ROM 44 will be explained with reference to Figs.

In this fourth example, 4 different stop position are set on symbol rows 49 of the scroll symbols for the winning symbol [1 Bar]. One internal symbol is allocated to each of the stop positions.

For example, in Fig. In this combination, since [Angel] and [Devil] can be used as [1 Bar]s, this combination formally corresponds to [1 Bar -1 Bar-1 Bar].

But, since [Angel] is a rank-up symbol, while [Devil] is a rank-down symbol, their ranks are compensated, and this combination is finally juged to be [1 Bar-1 Bar-1 Bar].

If one coin has been inserted, accordingly coins are paid out based on 10 points. A difference of this fifth example of arrangement from the fourth example is that in the fifth example, total number of [0 Bar] and [Blank] of the internal symbols in the symbol rows 49 and 53 are varied from each other so as to raise the pay-out ratio.

In this combination, since [Devil] can be used as [1 Bar], this combination formally corresponds to [1 Bar - 1 Bar - 1 Bar]. If one coin has been inserted, accordingly coins will be paid based on 5 points.

This invention is not limited to the above-described embodiments. For example, a number of the reels, a number of symbols and arrangement of the symbols are selected suitably depending on game conditions.

It is possible to use the arrangernents according to the first, second and third examples can be used in the second embodiment, and reversely the arrangements according to the fourth and fifth examples can be used in the first embodiment.

The game machine according to this invention has been explained by means of embodiments in which the game machine is exemplified by a slot machine.

But the game machine may be any machine as long as certain characters are selected based on random numbers, and the presence of a win is determined.

An embodiment in which the game machine according to this invention is exemplified by a video. Since the game machine according to this embodiment can use the circuit of Fig.

The functions of these characters are the same as described above. Then this combination formally corresponds to [2 - 2 character, [ANGEL JOKER] in this combination is finally judged to be a straight of [2] which is higher than a three of [2] by one rank.

Accordingly coins are paid based on not 3 point but 4 points. Then this combination formally corresponds to [2 - 2 - 4 - 6 - 2].

Accordingly coins are paid based on not 3 points but 2 points. The possible highest rank in this combination is four of [2].

Then this combination formally corresponds to [2 - 2 - 4 - 2 - 2]. This combination is finally judged to be a four of [2].

A game machine according to claim 1, comprising at least one said rank-up character and at least one said rank-down character.

A game machine according to claim 1 or 2, wherein the or at least one said substitutable character is a symbol included in external symbols arranged on the peripheries of reels 5, 6, 7 of a slot machine.

A game machine according to claim 3, wherein said reels 5, 6, 7 of said slot machine have different stop positions. A game machine according to any one of claims 1 to 4, wherein the or at least one said substitutable character is a symbol included in symbol rows 49, 52, 53 scrolled by a CRT screen 37 of a slot machine.

A game machine according to any one of the preceding claims, wherein the or each said substitutable character is a symbol included in internal symbols stored in a memory 20 for respective reels 5, 6, 7 of a slot machine.

A game machine according to claim 6, wherein a multiple of total numbers of the internal symbols of said respective reels 5, 6, 7 is equal to a total number of random numbers based on which the presence of a win is judged.

A game machine according to claim 7, wherein the total number of random numbers is 2 n n: A game machine according to any one of the preceding claims, wherein the machine is arranged to p a y out coins or tokens for a win.

Method and apparatus for authenticating and verifying communication on a network of gaming devices. Method and apparatus for operating multiple games on a network of gaming devices.

Gaming device having a game with multiple selections and progressive game incrementation. Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels.

Gaming system and method having multi-level mystery triggered progressive awards. Gaming system and method for providing multiple level progressive awards with increased odds of winning higher level progressive awards.

System and method for presenting payout ranges and audiovisual clips at a gaming device. Electronic amusement device and method for operating a game offering continuous reels.

Gaming device having a multi-characteristic matching game including selection indicators. Gaming device having transformable wild symbols or cards with wild signal indicators.

Gaming device having multi-characteristic symbol game with multiple award components. Gaming apparatus and method of gaming including interactive gaming symbols for producing different outcomes.

Gaming device having a re-triggering symbol bonus scheme with a bonus symbol accumulator. Gaming device having a re-triggering symbol bonus scheme with a bonus symbol accumulation and player selection of accumulation total.

Gaming device having a bonus game with multiple player selectable award opportunities. Gaming device and method having free activation mode and free activation mode with free activation retrigger.

Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results. Gaming device including a game having a player selected function based on symbols in a free spins game.

Gaming device having a multiple coordinate award distributor including award percentages. Gaming device having match game with award determined by prediction of correct matches.

Gaming device having concentric reels including an outer reel with display areas having different sizes and positions.

Gaming device having bonus game dependent upon variable wager component selection. Gaming device providing an award based on a count of outcomes which meets a condition.

Gaming device having a game with primary symbols, secondary symbols associated with the primary symbols and independently generated secondary symbols.

Gaming device having sequential activations of a game and replay of previous activations of the game. The present invention relates to a slot machine which selects combinations of symbols at winning lines, and more particularly to a slot machine which allows a special dividend when a winning-prize symbol combination at a winning line includes a special mark.

In a slot machine of the type having a plurality of, for example three, reels disposed side by side, a game is started by pulling a start lever after a playing coin or coins are inserted to initiate the reels into rotation simultaneously.

The reels are rotated for a certain time period and then stopped either at random or by operating a stop button to select a combination of symbols at a winning line which is made effective.

When the combination of symbols is decided to be a predetermined winning-prize combination of symbols, coins are paid out as a dividend, the number of coins being determined in correspondence with the difficulty in obtaining the symbol combination.

A video type slot machine which displays a plurality of series of symbols on a CRT screen can be played basically in much the same manner as the above described slot machine.

In the conventional slot machine, a general winning - prize combination is basically a set of the see symbols For instance, the slot machine can select at one winning line a big hit winning - prize combination such as a set of "7" symbols and a set of "BAR" symbols to pay out 15 coins as a high dividend, a middle hit winning - prize com - bination such as a set of cherry symbols, a set of watermelon symbols, and a set of plum symbols to pay out 10 coins as a middle dividend, a small hit winning - prize combination such as a combination of symbols including at least two cherry symbols and a combination of symbols including at least one cherry symbol to pay out five coins as a low dividend.

A problem which the conventional slot machine has is that games are played with little variety and give players only diminished interest, in particular, with being repeatedly played.

It has been known previously to provide nudge buttons whereby variety is increased by allowing players to move reels by small amounts.

GB - A - discloses a machine with a "nudge" feature and having a separate panel indicator with a column of symbols for each drum. When the nudge feature becomes available to the player, the time allowed for nudging is determined by a preferably accelerating illumination of symbols through a col - umn.

The nudge feature may be used in conjunction with a normal play or with symbols for use specifically with the nudge feature, such that the number of them occurring in the final display determines the pay - out.

GB-A discloses a gaming machine in which winnings may be credited and upon a winning combination, a proportion of the credited winnings is added to or subtracted from the total.

The brochure "Die Neue Triomint Doppeljoker. It is therefore an object of the present invention to provide a slot machine which can be played with varieties of thrilling games.

According to the present invention, there is provided a slot machine as defined in claim 1. According to an embodiment of the present invention, the special winning-prize combination comprises at least one special mark and the same kind of symbols.

The above and other features of the present invention will become apparent from the following description made in conjunction with preferred embodiments with reference to the accompanying drawings, in which;.

Because slot machines are well known in the art, the present description will be directed in particular to elements forming part of, or cooperating more directly with, the present invention, slot machine elements not specifically shown or described herein being understood to be selectable from those known in the prior art.

Referring now to Fig. As is shown in Fig. As is well known in the art, the winning lines are made effective by inserting a playing coin or coins including tokens into a coin slot prior to playing a game.

The number of winning lines to be made effective is ordinarily determined depending on the number of inserted playing coins which are counted with a coin detector 7 shown in Fig.

Upon pulling a starting lever 8 after the insertion of playing coins, the game starts under the control of a micro-computer The micro-computer 10 frequency-divides therein a train of pulses generated from a pulse generator 11 to provide driving pulses to stepping motors 13 to 15 connected with the reels 3 to 5 respectively, thereby initiating the reels 3 to 5 into rotation simultaneously.

Driving pulses to be supplied to each of the stepping motors 13 to 15 are counted by counters in association with the respective motors 13 to 15 in the micro-computer On the periphery of each reel 3, 4, 5 is an axially projecting lug 3a, 4a, 5a indicating a reference position thereof which can interrupt a photosensor 16, 17, 18 provided in association with each reel 3, 4, 5 to provide a reset signal every revolution of the reel, which reset signal is supplied to the counter and resets it.

As is well known, as the stepping motors 13 to 15 rotate at a regular angle every driving pulse, the rotated angular position of each reel 3, 4, 5 during one revolution can unconditionally be determined based on the counted value of its associated counter.

Moreover, since the symbols are arranged at a predetermined angular distance and the signal at each position is known, the kind of a symbol appearing at a winning line can be determined.

The micro - computer 10 shuts off the application of driving pulse to the stepping motors 13 to 15 at a random timing to stop them, thereby stopping the reels 3 to 5.

At this time, the micro-computer 10 makes a determination of the combinations which appear at the effected winning lines based on the counted values of the counters.

As a result of this decision, if in fact there is a winning - prize combination, a hopper 20 is actuated to pay out a number of coins, the number being predetermined in correspondence with the degree of difficulty in obtaining the combination.

In such the way, the game is finished. As is depicted in Figs. This special mark 22 is depicted as distinguished from ordinary symbols such as "7", "BAR", "orange", "plum" and "cherry" symbols.

When the special mark 22 "Double" appears in place of one of triplets of a winning - prize combination, the slot machine pays out a special dividend corresponding to double that which would be paid out if the normal prize-winning triplet, for example triple "orange" symbols, had occurred.

More specifically, the slot machine which usually pay out 10 coins when the combination of triple "orange" symbols occurs, pays out 20 coins when the combination of two "orange" symbols and the special mark 22 "Double" occurs at the winning line This special dividend may be allowed every time one of symbols of any ordinary winning - prize combina - tion is replaced with the special mark 22 "Double".

In addition, there is another special mark 24 "Triple" on the 3rd reel 5. When one of symbols of any ordinary winning - prize combination is replaced with the special mark 24 "Triple", the divi - dend for the special combination is tripled as much as for the ordinary winning - prize combination.

As shown in Fig. This special combination is considered to be a special winning combination wherein two symbols of an ordinary winning - prize combination including an orange symbol are replaced with two special marks "Double".

In this case, the dividend for the special combination is four times as much as for the ordinary winning-prize combination. On the other hand, combinations of symbols on the oblique winning lines 27 and 28 are not awarded any dividend because combinations which are obtained by replacing the special mark 22 "Double" of the occurred combinations with any symbol on the 2nd reel 4, are not winning - prize ones.

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One internal symbol is allocated to each of the stop positions. For example, in Fig. In this combination, since [Angel] and [Devil] can be used as [1 Bar]s, this combination formally corresponds to [1 Bar -1 Bar-1 Bar].

But, since [Angel] is a rank-up symbol, while [Devil] is a rank-down symbol, their ranks are compensated, and this combination is finally juged to be [1 Bar-1 Bar-1 Bar].

If one coin has been inserted, accordingly coins are paid out based on 10 points. A difference of this fifth example of arrangement from the fourth example is that in the fifth example, total number of [0 Bar] and [Blank] of the internal symbols in the symbol rows 49 and 53 are varied from each other so as to raise the pay-out ratio.

In this combination, since [Devil] can be used as [1 Bar], this combination formally corresponds to [1 Bar - 1 Bar - 1 Bar].

If one coin has been inserted, accordingly coins will be paid based on 5 points. This invention is not limited to the above-described embodiments.

For example, a number of the reels, a number of symbols and arrangement of the symbols are selected suitably depending on game conditions.

It is possible to use the arrangernents according to the first, second and third examples can be used in the second embodiment, and reversely the arrangements according to the fourth and fifth examples can be used in the first embodiment.

The game machine according to this invention has been explained by means of embodiments in which the game machine is exemplified by a slot machine.

But the game machine may be any machine as long as certain characters are selected based on random numbers, and the presence of a win is determined.

An embodiment in which the game machine according to this invention is exemplified by a video. Since the game machine according to this embodiment can use the circuit of Fig.

The functions of these characters are the same as described above. Then this combination formally corresponds to [2 - 2 character, [ANGEL JOKER] in this combination is finally judged to be a straight of [2] which is higher than a three of [2] by one rank.

Accordingly coins are paid based on not 3 point but 4 points. Then this combination formally corresponds to [2 - 2 - 4 - 6 - 2]. Accordingly coins are paid based on not 3 points but 2 points.

The possible highest rank in this combination is four of [2]. Then this combination formally corresponds to [2 - 2 - 4 - 2 - 2]. This combination is finally judged to be a four of [2].

A game machine according to claim 1, comprising at least one said rank-up character and at least one said rank-down character.

A game machine according to claim 1 or 2, wherein the or at least one said substitutable character is a symbol included in external symbols arranged on the peripheries of reels 5, 6, 7 of a slot machine.

A game machine according to claim 3, wherein said reels 5, 6, 7 of said slot machine have different stop positions. A game machine according to any one of claims 1 to 4, wherein the or at least one said substitutable character is a symbol included in symbol rows 49, 52, 53 scrolled by a CRT screen 37 of a slot machine.

A game machine according to any one of the preceding claims, wherein the or each said substitutable character is a symbol included in internal symbols stored in a memory 20 for respective reels 5, 6, 7 of a slot machine.

A game machine according to claim 6, wherein a multiple of total numbers of the internal symbols of said respective reels 5, 6, 7 is equal to a total number of random numbers based on which the presence of a win is judged.

A game machine according to claim 7, wherein the total number of random numbers is 2 n n: A game machine according to any one of the preceding claims, wherein the machine is arranged to p a y out coins or tokens for a win.

Method and apparatus for authenticating and verifying communication on a network of gaming devices. Method and apparatus for operating multiple games on a network of gaming devices.

Gaming device having a game with multiple selections and progressive game incrementation. Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels.

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Gaming device having a multi-characteristic matching game including selection indicators. Gaming device having transformable wild symbols or cards with wild signal indicators.

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Gaming system and method providing a slot game employing a randomly selected set of reels. Gaming system and method providing a keno game providing an additional award if a predicted quantity of symbols matches an actual quantity of symbols associated with one of a plurality of different characteristics.

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Electronic amusement device and method for operating a game offering reels having puzzle pieces. Gaming device providing pay table information for a symbol through selection of the symbol.

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